
During peak hours, wait times were as long as six to eight hours on popular servers. Still, after a summer of Final Fantasy XIV consistently breaking player records, hourslong queues, disconnections, and the player dissatisfaction that accompanies those events seemed inevitable.

Days before early access began, it published a notice detailing what the company had done to prepare for the inevitable congestion, along with tips to mitigate wait times. Square Enix warned players this would happen. With game servers at max capacity and login queues containing upward of 4,000–8,000 players, if you were in early access and actually got access, you were one of the privileged few. For lots of players, the early-access experience was an exercise in patience. Or at least that’s how it was supposed to work.

On December 3rd, Final Fantasy XIV’s latest expansion launched its early access period, allowing those who preordered the game the opportunity to play Endwalker in advance of its December 7th release date.
